Applications developed at VRMind
MY BATTLE VR
My Battle VR is an application used during treatment for Hodgkin’s lymphoma. It was created for Takeda Poland. The application was used by patients undergoing chemotherapy at the Haematology Clinic in Wroclaw. My Battle VR app aims to reduce stress, distract attention from the medical procedure, and empower patients.
My Battle VR is an application used during treatment for Hodgkin’s lymphoma. It was created for Takeda Poland. The application was used by patients undergoing chemotherapy at the Haematology Clinic in Wroclaw. My Battle VR app aims to reduce stress, distract attention from the medical procedure, and empower patients.
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THE GUT HEALING VR
The Gut Healing VR is an application for patients suffering from inflammatory bowel disease. It was created for Takeda Poland. It is an interactive virtual experience of blocking lymphocytes to prevent their penetration into the digestive system. The game was designed in such a way so that its goals are achievable regardless of psychophysical condition of the patient or the patient’s skills in the game.
The Gut Healing VR is an application for patients suffering from inflammatory bowel disease. It was created for Takeda Poland. It is an interactive virtual experience of blocking lymphocytes to prevent their penetration into the digestive system. The game was designed in such a way so that its goals are achievable regardless of psychophysical condition of the patient or the patient’s skills in the game.
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VR APP FOR PRE-MEDICAL FIRST AID TRAINING
It is a VR training scenario to practice first aid skills. This multi-level educational programme is combined with an evaluation system. The app was created for 4HelpVR
It is a VR training scenario to practice first aid skills. This multi-level educational programme is combined with an evaluation system. The app was created for 4HelpVR
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Applications developed at the University of Wrocław
MAGIC SPHERES VR
The game was designed to distract attention from pain and reduce anxiety during brief medical procedures. To win the game players need to track several moving objects and later choose them among others. There are several scenarios and levels of difficulty. The game is based on research studies by VR4Health Lab at the Institute of Psychology, University of Wroclaw, Poland. It was used in a multi-center research project at: University of Galaway, Ireland, Crumlin Hospital, Ireland, University of Malaga, Spain, Wrocław Medical University, Poland. Game was optimized for mobile VR systems.
The game was designed to distract attention from pain and reduce anxiety during brief medical procedures. To win the game players need to track several moving objects and later choose them among others. There are several scenarios and levels of difficulty. The game is based on research studies by VR4Health Lab at the Institute of Psychology, University of Wroclaw, Poland. It was used in a multi-center research project at: University of Galaway, Ireland, Crumlin Hospital, Ireland, University of Malaga, Spain, Wrocław Medical University, Poland. Game was optimized for mobile VR systems.
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EMBODIMENT AND WEIGHTLIFTING EXERCISE IN VR - RESEARCH APP
VR controllers were combined with a barbell, and participants were performing biceps curls as a muscular avatar. Control group was performing the same exercise without VR, just seeing themselves in the mirror.
VR controllers were combined with a barbell, and participants were performing biceps curls as a muscular avatar. Control group was performing the same exercise without VR, just seeing themselves in the mirror.
BEING AN AVATAR - VIRTUAL REALITY AND THE PSYCHOLOGY OF BODY PERCEPTION
Winning project of the Foundation for Polish Science grant for science popularization. Application consisted of several scenes demonstrating various aspects of embodiment in virtual reality. It was created in 2015.
Winning project of the Foundation for Polish Science grant for science popularization. Application consisted of several scenes demonstrating various aspects of embodiment in virtual reality. It was created in 2015.
Other applications for research projects
SET SHIFTING TASK IN VR
Application was used in a research projects with the elderly participants. Participants were asked to collect objects in 3D virtual space using either left or right hand. Objects vary in shape, color, and direction of rotation. Participant’s task is to discover which hand to use for what type of objects. After 10 successful ‘hits’ the rule is changed, and another types of objects have to be collected with right or left hand.
Application was used in a research projects with the elderly participants. Participants were asked to collect objects in 3D virtual space using either left or right hand. Objects vary in shape, color, and direction of rotation. Participant’s task is to discover which hand to use for what type of objects. After 10 successful ‘hits’ the rule is changed, and another types of objects have to be collected with right or left hand.
RESEARCH APPLICATION FOR RESPIRATORY BIOFEEDBACK IN PAIN TREATMENT
Application was developed for the Department of Pain Management and Research, Oslo University Hospital, Norway. Software was integrated with a respiration monitor, and provided visual and sound feedback to the participants, guiding their slow diaphragmatic breathing exercises.
Application was developed for the Department of Pain Management and Research, Oslo University Hospital, Norway. Software was integrated with a respiration monitor, and provided visual and sound feedback to the participants, guiding their slow diaphragmatic breathing exercises.
APPLICATION FOR MENTAL IMAGERY RESEARCH
Software was developed for the Faculty of Psychology, University of Bergen, Norway. It was a desktop applications allowing participants to render on screen their mental imagery, and afterimage experiences.
Software was developed for the Faculty of Psychology, University of Bergen, Norway. It was a desktop applications allowing participants to render on screen their mental imagery, and afterimage experiences.